


4th module – you will learn how to define the face features and making it look beautiful.3rd module – you will learn how to block in the clothing of the character using different method I use in production.2nd module – I am going to start the main character project and you will learn how to start and block in the character from scratch using dynamesh and zsphere.1st module – you will learn Zbrush from scratch, Sculpting and poly painting basics by working on a small stylized head project.Let’s see how the course is designed and what’s there for you. Texturing Characters and Props Using Substance Painter.Retopology using Maya, Topogun & Zbrush.Modeling and Sculpting Characters Using Zbrush.BenefitsĪt the end of the course, you will be able to create beautiful looking characters for game using Zbrush, Maya, Topogun and Substance Painter. I have also worked as a Character Modelling and Texturing Artist at Lakshya Digital and Dhruva Interactive.

I have been teaching since 2008 at various Institution such as ZICA, Reliance Education and Arena Animation. My name is Nalin, I am a 3d Modelling and Texturing Artist and Educator. In this course you will Learn to sculpt, retopo & texture an animation ready character for game in Zbrush, Maya, Topogun and Substance Painter.ĭo you want to learn the full process to make a character for game ? if so then this is the course for you. Hi, Welcome to Character Modeling & Texturing For Game – Complete Pipeline Course. You need to have a strong desire and patients to learn these topics because it’s a 23 hour’s long course.You need to have a pen tablet for sculpting.You need to install Zbrush, Maya, Topogun and Substance painter for follow along.This course is for beginners so there isn’t any prior knowledge required.Character Modeling & Sculpting in Zbrush.Welcome to this Character Modeling and texturing course! What will you learn
